Computer games in the classroom?
kiwi kids news featured article.
Q1: Think about a computer game you enjoy playing. What skills do you need in order to complete it or be successful at it? I like playing halo death mach with my friends. You need to be good at strafing, dodging, you need to be accurate and you need to be good at sneaking and hiding. I need to improve my accuracy but I think I am good with everything else.
Q2: How do computer game designers make games fun to play? Why do you keep playing them? They make action packed fighting games, they do this because for some reason humans like lots of fighting, and of course no one wants to be bored. After playing and action packed and really fun game you return to reality, you then start to feel bored because the game was way more interesting than real life so you turn it back on and keep playing it to stop being bored. This is why we want to keep on playing
Q3: Imagine there was no technology at all in your classroom. What would it look like? What learning would take place? What learning wouldn’t take place? We would probably be less engaged because we would not get to muck around but we would also be more switched on because of that and the teacher would be able to see what we are doing a lot easier. I would hate it because we wouldn't be able to to computer programming and writing would be a lot slower. It would also be a lot harder to collaborate.
Q4: Is there a distinction between games and learning? Yes, games contain more mucking around and unnecessary things but it kind of depends on the definition of learning, games could just be a way of formatting learning and making it fun. In my opinion games don't actually teach you anything(unless they are learning games) but they are very good at getting you to practice things.
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